Keep the feeling in the face.
Use the front, profile, and rear studies to compare the eyes, soft muzzle, long neck, and body proportions.
Cinderbox original
A lonely Loch Ness monster leaves the only home she has ever known to search the world for her own kind. Along the way children learn aboout geography, that travel if the anidobt for ignorance, and the need for connection,
Project notes
Where the legend paints a lurking mystery, this story begins with someone lonely. Forced from the only home she has ever known, Nessie follows any sign of her own kind. Rooted in Scottish heritage, the project explores isolation, courage, and connection through a stop-motion sensibility.
On the workbench
Toolkit / Agile production
Every Cinderbox world starts with a tool Ty doesn't know yet. The story sets the problem, the software becomes the lesson, and every sprint gets shared, wins and misses alike. Agile fundamentals, a commitment to craft, and kaizen. To paraphrase Paula Scher: the way to make good work is to make a lot of bad work. One day, better. Today, practice.
The challenge
Model a lovable, printable children's 3D Toy character modeled and rendered in Cinema 4D, using Grey Scled Gorilla textures, tools Ty had never used.






Inside the shop / Cinderbox
A look at the decisions behind Nessie: how the form reads, where movement begins, and how a quiet character can express curiosity.

Featured bench study / 01
This swimming mockup puts the whole character in context. The eyes stay above the waterline while the neck, flippers, and tail describe the pose below.
The long neck and wide eyes carry the expression. The waterline offers a useful check: how much of Nessie needs to be visible for the feeling to read?
The flipper roots, curved neck, and tapered tail suggest different areas of movement. The mockup makes those relationships visible before a motion test.
Explore a slow glide, a cautious look above the surface, and a turn. Watch the silhouette and eye line through each pose.
Use the front, profile, and rear studies to compare the eyes, soft muzzle, long neck, and body proportions.
Study the neck-to-body transition, flipper attachments, and tail taper as reference for sculpting and articulation choices.
Next studies: a hesitant surface look and a relaxed glide. Compare what changes in the neck, gaze, and body angle.
Character studies / Lost Nessie
Standing and swimming forms. Explore the silhouette, posture, and clay-like surface. Select any study to enlarge.